HyperPool (solo portfolio project)
- Enterprise-grade Unity Architecture (ECS architectural pattern in level, app State Machine, MVC, apropriate Design Patterns, SOLID)
- Game Design combining theory with rapid iteration
- Multiplayer (NGO): realtime + turn based phases.
- UGS for persistence, matchmaking, config, A/B testing
- Custom Editor tools for quick level creation.
- Enemy AI with Behavior Trees
- Custom Physics - fake 3D physics with 2D + custom algorythms (optimized for mobile)